Battle Chess
1988

Battle Chess

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Developer: Interplay
Publisher: Electronic Arts, Dice Multi Media Europe, Krisalis Software, Fujitsu Interactive, Pack-In-Video, GameTap Entertainment
Game Modes Single player, Multiplayer
Themes Fantasy, Historical
Perspective Third person, Bird view / Isometric

Summary

Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.

Storyline

The basic gameplay of Battle Chess remains true to the board game, with the added feature of unique battle animations for each capture. These animations varied for every combination of attack vs defender, making part of the enjoyment of Battle Chess in simply discovering the various animations.

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