Blockout
1989

Blockout

No ratings yet
Developer: Logical Design Works
Publisher: Electronic Arts, Tec Toy, Technos Japan, Atari, Rainbow Arts, American Technos, Sega Entertainment, Acclaim Japan, California Dreams
Game Modes Single player, Multiplayer
Themes Action
Perspective First person

Summary

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Videos

Screenshots

Discussion

Log in to join the discussion.

Reviews

No reviews yet. Be the first!

Log in to write a review.