Call of Duty: World at War
2008

Call of Duty: World at War

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Developer: Treyarch
Publisher: Activision
Game Modes Single player, Multiplayer, Co-operative, Split screen
Themes Action, Stealth, Horror, Survival, Historical, Warfare
Perspective First person
Critics Score 80/100 (7 reviews)

Summary

Call of Duty: World at War is a first-person shooter set during World War II, focusing on the Pacific and Eastern Front theaters. The single-player campaign follows two perspectives: U.S. Marine Private C. Miller fighting against the Imperial Japanese Army across islands in the Pacific, and Soviet Red Army Private Dimitri Petrenko advancing from Stalingrad to Berlin. The game features more graphic violence than previous entries in the series, including limb dismemberment and destructible environments. Multiplayer retains the leveling, perk, and killstreak systems from Call of Duty 4: Modern Warfare. The game also introduced the cooperative Nazi Zombies survival mode, in which up to four players fight increasingly difficult waves of undead while purchasing weapons and unlocking new areas.

Storyline

In the Pacific theater, captured U.S. Marine Private Miller is rescued from Japanese captivity on Makin Island in 1942 and goes on to fight through Peleliu and Okinawa under the command of Corporal Roebuck. In the Eastern Front campaign, Soviet Private Dimitri Petrenko is found by Sergeant Viktor Reznov amid the ruins of Stalingrad in 1942, where the two work together to assassinate a German general responsible for war crimes. Years later in 1945, Dimitri and Reznov fight from the Seelow Heights into Berlin itself, culminating in the assault on the Reichstag where a wounded Dimitri plants the Soviet flag to signal victory.

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