SNK vs. Capcom: SVC Chaos
2003

SNK vs. Capcom: SVC Chaos

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Developer: SNK Playmore
Publisher: Mega Enterprise, Ignition Entertainment
Game Modes Single player, Multiplayer
Themes Action
Perspective Side view
Critics Score 68/100 (1 review)

Summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

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